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Cemu 1.15.7c [324][witek], 2019-05-26 10:32:43

[Source: http://cemu.info]

# New in 1.15.7c:

general: Enabling the overlay should no longer cause graphic bugs in games

# New in 1.15.7b:

CPU/JIT: Fixed a bug leading to random corruption of the instruction stream

# New in 1.15.7:

general: Added visual indicator at game boot which displays the used controller profiles
general: Added controller low battery warning (can be turned on/off in settings. Off by default)
general: Global precompiled shader setting should no longer reset to auto (#63)

general: The internal process of updating system.xml is now more robust
Previously there was a slim chance to lose all settings when Cemu crashed or was force closed
while settings.xml was being updated

CPU/JIT: Optimized recompilation. This process is already fast enough to generally not be noticeable but
it can lead to delay and micro-stutter in cases where a lot of new code is recompiled at once
Examples where the bottleneck becomes apparent:
Frame drops or audio crackle on first loading screen
Initial delay when booting a game
With the optimization, these should now be slighty less severe

GX2: Improved the accuracy and behavior of GX2WaitForFlip + GX2SwapScanBuffers
This fixes an issue where games would run at the wrong framerate (e.g. Paper Mario Color Splash)

GX2: Fixed a bug in texture decoder for format BC4 (#59)

GX2: Fixed an issue where Cemu would crash if a game setup invalid shaders
This resolves crashes in Pikmin 3 and Yoshis Woolly World

Note:
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/