Found: 3 news|
|Virtual GameBoy 5.5 ||[glob@s], 2018-07-21 21:24:14|
It adds emulation for the "GameBoy Advance Compatibility Mode", where someone plugs a GameBoy Color cartridge into GBA. Some games, such as Shantae, will sense this and enable additional features. I have also added ability to pause replay with UP button and single-step through your gameplay with LEFT and RIGHT buttons. Once satisfied, press UP to resume, or any other button to continue playing.
|Altirra 3.10 Test34 ||[witek], 2018-07-19 18:10:26|
This is the first build that Ive actually published an ARM64 build for, now that I have a physical device to test on. I wont be publishing the ARM64 build all the time, but the final release will have it. The native ARM64 build is about 30% faster than the x86 build running under emulation.
-Fixes and NEON optimizations for ARM64.
-MyIDE v1 no longer shows firmware warnings.
-Reorganized pages in Configure System into categories to make it easier to scan.
-Added support for non-default preset input maps and added a couple of new ones.
-Minor perf optimization to Direct3D 11 path (fixed some redundant calls).
-Added warning when adding a full disk emulator for the first time.
-Fixed a regression that caused a hang when resetting input maps to default.
-Fixed a bug in Fast Boot that sometimes caused a few bytes in memory to not be cleared, breaking a couple of programs.
[Source: http://www.winuae.net]4.0.0 bugs fixed:
|WinUAE 4.0.1 Final ||[witek], 2018-07-17 11:14:50|
-Enabled “Minimize when focus is lost” option caused crash in some situations.
-64-bit FPU mode always changed back to 80-bit if config file was loaded.
-80-bit native FPU mode FREM and FMOD returned wrong results.
-RTG statefile restore didn’t restore screen state completely.
Other bugs fixed:
-“Minimize when focus is lost” incorrectly activated when switching modes in some situations.
-“Minimize when focus is lost” minimized main emulation window when GUI was open and main window lost focus.
-If CPU panel FPU mode select menu was active and then some other panel was opened: JIT was switched off.
-CD audio play from real/virtual CD (not from directly mounted image file) didn’t restart correctly if audio settings changed.
-Only some emulated SCSI controllers flashed CD led when emulating a CD drive.
-input.keyboard_type was always read as Amiga keyboard. If PC layout was set as default, keyboard layout was read incorrectly from config file.
-Amiga reset during active RTG rendering in RTG Multithread mode could have caused a crash.
-RTG Multithread mode display refreshing was unreliable in 8-bit modes when palette changed.
-Finally fixed corrupted drag and drop graphics in Harddrives and Disk Swapper panel.
-When inserting previously connected USB input device, previous device type (Gamepad, CD32 pad etc) and autofire mode (if any) was not restored.
-Clipboard sharing could have attempted to transfer data to Amiga side after program had taken over the system, possibly overwriting memory.
-Environmental variables (%variable%) in paths are not anymore resolved immediately when config is loaded but only when needed without modifying original path, preserving original path if config file is saved again.
-Added full statefile absolute/relative path support. Loading statefile will restore correct paths even if absolute/relative path mode was changed after saving the statefile.
-D3D9 and D3D11 VSync mode (both lagless and standard) 100/120Hz support with optional black frame insertion.
-68060 FPU was not disabled after soft reset if 68060 was configured without emulated 68060 accelerator board, causing reset loop.
New emulated expansions:
W paczce 32/64bit intaller,gotowiec,pluginy.