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Found: 5 news
Supermodel 0.3 WIP SVN655 [16][witek], 2017-09-24 18:25:08

[Source: https://sourceforge.net/p/model3emu/code/HEAD/tree/]

r651
-Renamed shift in/out functions to add/remove to be less ambiguous about their functionality.
r652
-Added ShiftOutLeft() and ShiftOutRight().
r653
-Hex formatting support extended to 64 bits.
r654
-Safe guard against shifting empty register.
r655
-Added SetOnes() and SetZeros()

Altirra 2.99 Test 9 [40][witek], 2017-09-22 22:10:25

[Source: http://www.virtualdub.org/altirra.html]


Ootake v2.85 [49][witek], 2017-09-21 09:17:38

[Source: http://www.ouma.jp/ootake/]

Changes:

- The access time when setting CD access to low speed (unchecking "CD-ROM-> Fast CD" menu) approached the actual machine speed more.
- On the title screen of "Super Darius", pressing [Down]+[RUN] button of Controller-1 will activate "26 Times Boss Fight mode". * The command of the original is "[Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]+[I]+[RUN] of controller-2". Ootake is responsible for pressing controller-2 and [SELECT] button.
- In "Super Darius", at the time of start, at the time of boss appearance, game over, ending etc., the timing of playing CD-DA sound has been brought closer to that of the real machine.
- When the boss of "Super Darius" appeared, the time from when the siren rang to when the boss appeared became the same time as the actual machine. (Adjusted CD-ROM access time)
- In "the Manhole", fixed the problem that the game stopped when you played with a fast CD access PC environment. (At rabbit room etc.)
- The timing of playing CD-DA sound has been brought closer to that of th real machine. In "Steam Hearts", solved the problem that BGMs utterance was delayed when PAUSE was released during the game.
- When "Sotsugyou II" is started, the 6-button pad is connected automatically.
- When "Super Real Mahjong P2&3", "Super Real Mahjong P5", "Mahjong Sword", and "Ginga Ojousama Densetsu Yuna 2" is started, the 6-button pad is no connected. * Because it seems that there are more people that 2-button pad setting are easier to operate.
- When "Dennou Tenshi" is started, the PCE-mouse is connected automatically.
- "Brandish", "Princess Maker 2", "Super Real Mahjong P2&3", and "Bishoujo Senshi Sailor Moon Collection" is started, "Memory Base 128 (Save Kun)" will be removed. * for saving quickly
- "Flash Hiders", "Private Eyedol", "Vasteel II", "Eikan ha Kimini", and "Formation Soccer 95" is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is fast, so even if it is invalid it is about as fast.
- In some games, when the CD-DA sound is playing, the problem that "display of CD access" was intense was solved. (Access to the subchannel area is ignored)
- With some Windows 10 environments, when "Audio-> XAudio2" menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was corrected.
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Supermodel 0.3 WIP SVN650 [63][witek], 2017-09-20 19:24:59

[Source: https://sourceforge.net/p/model3emu/code/HEAD/tree/]

r649
– Fix for VS2015 and newer by MetalliC
r650
– Added ToHexString() and made ostream serialization use this
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Mednafen 0.9.48 [58][witek], 2017-09-20 01:09:46

[Source: https://forum.fobby.net/index.php?t=msg&th=1603&start=0&]

Changes:

SS: Fixed graphics corruption in the intro of "Batman Forever".
SS: Fixed hang in "Jung Rhythm" when trying to retry a failed stage.
SS: Fixed crash in "Tenchi Muyou! Ryououki Gokuraku" when it tries to play an opening movie.
SS: Fixed messed-up colors in "Discworld 2".
SS: Fixed hang when trying to resume a suspended game in "Tactics Ogre".
SS: Fixed the periodic loud popping noise during FMV playback in "Grandia"(an emulation bugfix; sound may still pop/click if you have a slower CPU of course).
SS: Added a hack/kludge to allow bypassing of data cache on reads(such that the timing benefits of partial cache emulation are preserved, without cache coherency problems that partial cache emulation sometimes leads to with poorly programmed games), and added an internal database to enable it on select games; fixes graphical glitches and/or hangs in "Area 51 (USA and Europe)", "Clockwork Knight 2 (USA)", "DeJig - Lassen Art Collection", "Father Christmas", "Golden Axe The Duel", "Sega Saturn Choice Cuts", "Spot Goes to Hollywood (USA and Japan)", "Street Fighter Zero", "Street Fighter Zero 3", "Super Puzzle Fighter II Turbo", and "Virtual Volleyball".
SS: Full cache emulation is now enabled for "Whizz"(by using an internal database), to resolve(or at least reduce) quasi-random hanging issues during startup.
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