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Found: 2 news
Hoxs64 [35][witek], 2017-03-25 14:12:12

[Source: http://www.hoxs64.net/]

-Fixed memory leak when changing the floppy disk image.
-The joystick game controler will now respond to all POV/hat switches.

Supermodel 0.3 WIP SVN540 [53][witek], 2017-03-25 09:08:40

[Source: https://sourceforge.net/p/model3emu/code/HEAD/tree/]

fix scissor code for native resolution (thanks HarryTuttle)
Added 8- and 16-bit tilegen VRAM access handlers to fix missing columns in Star Wars Trilogy tilemaps. Thanks to Spindizzi for initial confirmation that this was the problem.
Added more games to Games.xml: dayto2pe, eca, lamachin, lostwsga, magtruck, oceanhun, vf3. Fixed swtrilgy (MPEG music).
use 32bit types
Added fvipers2
Just use 1 hash map for the textures, instead of 1 for each format. Should greatly speed up texture invalidation. TODO invalidate texture mipmaps .. the h/w actually seems to stream the mipmap data separate from the base textures in some cases.
The mipmap data in some games seems to being sent behind the base textures, and when the base textures are bound and created the mipmap chain is not yet valid in memory. To fix this, we invalidate the base textures, when the mipmap chain is updated.