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Cemu v1.11.6b [651][witek], 2018-04-04 11:45:15

[Source: http://cemu.info/]

# New in 1.11.6:

- general: Added game list
- general: Minor tweaks to UI
- general: Updated gameprofiles
- general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
– general: Overhauled logging

– input: Input settings window is now resizeable
– input: Fixed a crash that could occur in input settings
– input: Added home button as an assignable button to wiimote input configuration

– padscore: Improved behavior of WPAD/KPadConnectCallback

– coreinit: Added API FSGetClientNum

– GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0)
Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader).
Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin).

– GX2: Fixed alpha channel for BC5 textures
– GX2: Added API GX2GetMainCoreId
– GX2: Fixed 1D shadow samplers on AMD
– GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD

– IOSU_ACT: Retry NNID login if it fails

# New in 1.11.6b:

– general: Updated MK8 EU game profile (GPU buffer cache accuracy now set to low instead of high)
– general: Fixed a bug where changing the ‘GPU buffer cache accuracy’ UI option would have no effect while a game was running